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200 Hours - English Gaming Real-world Casual Conversation and Monologue speech dataset

English
Spontaneous Dialogue
Gaming

English Gaming Real-world Casual Conversation and Monologue speech dataset, covers spontaneous dialogue about popular and evergreen games, including player discussions on battle strategies, social interactions, esports news, etc., mirrors real-world interactions. Transcribed with text content, speaker's ID, gender, accent, offensive expression labeling and other attributes. Our dataset was collected from extensive and diversify speakers, geographicly speaking, enhancing model performance in real and complex tasks. Quality tested by various AI companies. We strictly adhere to data protection regulations and privacy standards, ensuring the maintenance of user privacy and legal rights throughout the data collection, storage, and usage processes, our datasets are all GDPR, CCPA, PIPL complied.

Paid Datasets
This is a paid datasets for commercial use, research purpose and more. Licensed ready made datasets help jump-start AI projects.
SpecificationsSpecifications
Format
16k Hz, 16 bit, wav, mono channel;
Content category
Spontaneous dialogue or monologue about popular and evergreen games (such as FPS, MOBA, MMORPG, VR, and other gaming genres), including player discussions on battle strategies, social interactions, esports news, etc.
Recording environment
Mixed(indoor, outdoor,entertainment)
Country
the United Kingdom(GBR), the United States(USA), etc.
Language(Region) Code
en-GB,en-US, etc.;
Language
English;
Features of annotation
Transcription text, timestamp, offensive expression labeling, speaker ID, gender, noise;
Accuracy Rate
Sentence Accuracy Rate (SAR) 95%.
Sample Sample
  • Audio

    Okay, uh, Yvonne, have you ever played with my Blitzcrank.[N]

  • Audio

    Let's look good support but let's crankly John.[N]

  • Audio

    I want Q's to go through people.[N]

  • Audio

    I I can't wait for the packet loss.[N]

  • Audio

    Ughh, I hope not Lilycrankchu.[N]

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